Wednesday, October 15, 2008
Released in 1996 for the PlayStation and later ported to the PC, Die Hard Trilogy was a movie-licensed game that was unusual in that it wasn’t completely awful. Not satisfied to leave well enough alone, Fox Interactive decided to create a sequel. And let it be a lesson about not tempting fate, because Die Hard Trilogy 2 is really, really bad.
Like the first installment, Die Hard Trilogy 2 consists of three separate styles of play: a third-person corridor crawl, a driving game, and a first-person shooting rampage reminiscent of Virtua Cop. The developers created an all-original plot for the sequel, probably because the first game took the plots of all three existing Die Hard movies. The new story drops a wearily surprised John McClane into the middle of a prison break and a hostage situation and leaves him as the only thing standing between a suave Teutonic madman and the fiery destruction of Las Vegas.
The plot is presented as a series of plain cutscenes that take place between each level. The rendered performers don’t have mouths or eyes, and they all look as if they’re wearing stockings over their heads. McClane is voiced by an actor who sounds about as much like Bruce Willis as Dr. Stephen Hawking. Fortunately, Fox Interactive has provided you with two different ways to skip the plot: You can simply press escape anytime the full-motion video kicks in, or you can choose to play any one of the three modes without any interruption.